I can't tell if I want this item or not... I mean the chances of landing on 101-270% are far greater than 1-100%, but I could imagine the frustration of being spanked by a world boss hitting out the 1% damage rolls
Even as a ice shard sorcerer primarily focused on lucky hit, I find this item to be straight garbage. There are much better, more consistent ways to get mana and health regen with other items.
Most of the lucky hits seem a bit "meh". Keep in mind that lucky hit is a double roll, so you first have to roll a lucky hit and then you roll for your "up to a 5% chance" proc.
Small chance to heal isn't great. Small chance to restore resource is okay. Small chance to immobilise, I don't really care. Small chance to daze is okay as it's effectively a stun.
Random 1% to 270% of your normal damage. You'll average out to around 135% damage, so it could just be replaced by an item giving +35% damage.
It's a fun item, I guess, but I'd really hate to have a string of 5% damage hits against a boss.
12 Comments
Circadian@lemm.ee · 11 pts · 3y
I can't tell if I want this item or not... I mean the chances of landing on 101-270% are far greater than 1-100%, but I could imagine the frustration of being spanked by a world boss hitting out the 1% damage rolls
chunkystyles@sopuli.xyz · 5 pts · 3y
It's an average of a 35% damage buff. It would probably kinda suck in practice.
Total395593@lemmy.world · 5 pts · 3y
The stats are also terrible. Fun flavor, but gloves with no crit and no core skill rank are kind of laughable for 95% of builds.
dub@lemmy.world · 2 pts · 3y
It would make for a fun little extra build but I wouldn't use it for real
MeetInPotatoes@lemmy.world · 1 pts · 3y
I got one of these yesterday with the minimum roll...so it's 1-200% and thus utterly worthless.
Molecular0079@lemmy.world · 8 pts · 3y
Even as a ice shard sorcerer primarily focused on lucky hit, I find this item to be straight garbage. There are much better, more consistent ways to get mana and health regen with other items.
False@lemmy.world · 6 pts · 3y
Random bullshit go!
BigWumbo@lemmy.world · 5 pts · 3y
Can’t tell if you’re joking or not
Xanvial@lemmy.one · 4 pts · 3y
Just realized that all other stats also randomly applied
NightSicarius@aussie.zone · 4 pts · 3y
Most of the lucky hits seem a bit "meh". Keep in mind that lucky hit is a double roll, so you first have to roll a lucky hit and then you roll for your "up to a 5% chance" proc.
Small chance to heal isn't great. Small chance to restore resource is okay. Small chance to immobilise, I don't really care. Small chance to daze is okay as it's effectively a stun.
Random 1% to 270% of your normal damage. You'll average out to around 135% damage, so it could just be replaced by an item giving +35% damage.
It's a fun item, I guess, but I'd really hate to have a string of 5% damage hits against a boss.
MrGerrit@feddit.nl · 1 pts · 3y
bassomitron@lemmy.world · 2 pts · 3y
They really need to revamp this game's itemization.
shellsharks@infosec.pub · 1 pts · 3y
Jelly. Good find.