Automatic movement should not step on plants or webs

For the nth time I got stuck on a (dead) crab web while heading for a door, when a diagonal move would have avoided it. At least the movement should stop before stepping on visible nasty things.

15 points · 5 comments · view on lemmy.world

5 Comments

MrRedstoner@lemmy.world · 5 pts · 2y (1 reply)

Treating plants and webs as traps does sound like a somewhat reasonable default. Even when as a Warden I want to step on a plant I don't rely on the pathfinding to go through the plant.

seaQueue@lemmy.world · 1 pts · 2y

Surprise! You just warped to the previous floor!

CrayonRosary@lemmy.world · 2 pts · 2y

I agree 100%. It's just tedium when the game makes you deviate from the auto-routing by manually tapping from square to square. It's not a test of a skill.

akhial@lemmy.world · 1 pts · 2y (1 reply)

Maybe only if the crab is dead. I like the skill involved having to know to avoid the webs. As if you could automatically dodge them like traps they become useless.

CrayonRosary@lemmy.world · 6 pts · 2y

That's not true since they often block the only path you have. That's when they become part of the challenge of the game. Automatically stepping on a web because of the "shortest path" auto-routing is just a nuisance that doesn't belong in the game. All it does is make you tediously tap a path through a room that has a web in it. There's zero challenge in avoiding a web or plant by just walking around it.