RADV Ray Tracing: Now ON by default

https://pixelcluster.github.io/RADV-Raytracing-ON/

14 points · 9 comments · view on lemmy.world

9 Comments

flimsyberry@lemmy.world · 2 pts · 3y

That sounds like quite the struggle! I can barely wait to test it out and discover how poor I can get everything to run with ray tracing

scholar@lemmy.world · 2 pts · 3y

Excellent news, this is going to make life much easier for amd linux gamers

JRepin@lemmy.ml · 2 pts · 3y

Nice. Looks like it is about time I upgrade my AMD Radeon RX 480 so I could play with new Vulkan features and get some more HW video accel for AV1 and such :)

Green_Bay_Guy@lemmy.ml · 1 pts · 3y (2 replies)

ELI5, what is RADV?

bellprose@discuss.tchncs.de · 2 pts · 3y
[ removed ]
JRepin@lemmy.ml · 1 pts · 3y

RADV is the free and opensource Vulkan (a programming interface for 3D)driver for AMD Radeon graphics cards

infinitevalence@discuss.online · 1 pts · 3y (1 reply)

Assuming only in wayland?

that_leaflet@lemmy.world · 1 pts · 3y
[ removed ]
xamino@feddit.de · 1 pts · 3y (2 replies)

Sorry for the maybe stupid question, but - once I get the required MESA upgrade, how can I verify and test this? Is it as simple as checking whether for example Cyberpunk 2077 now allows me to enable it out does it require compatible games/updates to them?

Sounds like great progress though!

StefanT@lemmy.world · 4 pts · 3y

There is a test program "raytracinginvulkan". In Arch it's an AUR package.

Atemu@lemmy.ml · 1 pts · 3y

Note that this is about Vulkan RT.

RT via DX12 (DXR) requires support from VKD3D-proton in addition to VK RT.