Friday Facts #394 - Assembler flipping and circuit control

https://factorio.com/blog/post/fff-394

30 points · 10 comments · view on lemmy.world

10 Comments

bazus1@lemmy.world · 13 pts · 2y (1 reply)


Deestan@lemmy.world · 2 pts · 2y

It's beautiful!

Deestan@lemmy.world · 7 pts · 2y (3 replies)

The programmable assemblers look really useful for microbases and ribbon worlds.

NoRodent@lemmy.world · 4 pts · 2y (2 replies)

Or even just for a minimalistic mall.

ADON15@lemmy.world · 2 pts · 2y

yeah, a mall where assemblers could switch from making an end product to intermediate products for other items would be cool

Drigo@sopuli.xyz · 2 pts · 2y

So true, I kinda hope they made update/add new achievements for Factorio. Like send the rocket with a maximum of 5-20 assemblers or something more realistic

slazer2au@lemmy.world · 5 pts · 2y

The single assembler ME is now possible.

HeckGazer@programming.dev · 5 pts · 2y

Finally all the computers I build in factorio are actually useful in game!

fox@lemm.ee · 3 pts · 2y

really cool to read that section about flipping the SE assembler, it would be really easy to just say that complex cases wouldn't be supported and call it a day, but they went the extra mile and I'm glad that they did.

glarf@lemmy.world · 3 pts · 2y

Flipping is an extremely powerful feature, I'm excited!