It is quite interesting how games came out in the past that never got updates. Now you install a game and the first thing it does is downloads updates for a day before you can play.
Oh I get that. Just noticed that developers I work with today rather than the ones I worked with 20+ years ago have a very different understanding of development.
I’m loving that some small teams also manage to make products better than AAA firms in terms of performance. BattleBit has been a blast to play with 127v127 players, and it runs so well. I know the graphics aren’t as intense as other games, but that takes a backseat for me when the game has practically no performance issues and is satisfying to play.
16 Comments
jecxjo@midwest.social · 41 pts · 3y
It is quite interesting how games came out in the past that never got updates. Now you install a game and the first thing it does is downloads updates for a day before you can play.
Kalothar@lemmy.fmhy.ml · 24 pts · 3y
Games are far larger and much more complex, its hard to plan for what goes wrong in production for these games.
jecxjo@midwest.social · 12 pts · 3y
Oh I get that. Just noticed that developers I work with today rather than the ones I worked with 20+ years ago have a very different understanding of development.
Ashelyn@lemmy.blahaj.zone · 39 pts · 3y
Limitations inspire creative solutions
DayInProgress@lemmy.ko4abp.com · 9 pts · 3y
Don't let the government know about this
azkedar@vlemmy.net · 6 pts · 3y
Part of why Pico-8 projects are so cool!
TeaHands@lemmy.world · 27 pts · 3y
As a hobbyist game dev, can confirm I am basically just splashing around cluelessly making a mess.
xamboni@vlemmy.net · 17 pts · 3y
I’m loving that some small teams also manage to make products better than AAA firms in terms of performance. BattleBit has been a blast to play with 127v127 players, and it runs so well. I know the graphics aren’t as intense as other games, but that takes a backseat for me when the game has practically no performance issues and is satisfying to play.
Kaliax@lemmy.world · 2 pts · 3y
Just snagged the game based off of your comment, thx for recommending!
Pirtatogna@lemmy.world · 15 pts · 3y
In the eighties we dealt with a few kilobytes, only dreaming about megabytes...
Rozauhtuno@lemmy.blahaj.zone · 12 pts · 3y
"Cool, what's a kilobyte?" - Rockstar before filling your hard drive
r00ty@kbin.life · 8 pts · 3y
Hah. I remember working with accounting software in the early 90s. Legacy stuff even then. Programs and data needed to fit in 64k.
Need to make a simple customisation? Well now you need to split one program into two. Have fun.
min_fapper@iusearchlinux.fyi · 7 pts · 3y
To be fair, customers care more about graphics fidelity than they do about efficiency.
Spending hours mastering a shader to add some cool atmospheric effect would get you much more return than the same hours optimizing the code.
hairinmybellybutt@lemmy.world · 3 pts · 3y
gameplay
evirac@vlemmy.net · 1 pts · 3y
Can you call it a programming meme? Looks more like a gaming meme
Spzi@lemm.ee · 9 pts · 3y
Game programmers, yes. Programmers who happen to work on games. Further, the highlighted idea is not restricted to games.