The Art of Conversation - by René Magritte (1963)

262 points · 10 comments · view on lemmy.world

10 Comments

EdibleFriend@lemmy.world · 14 pts · 2y (5 replies)

Bethesda made this.

Scio@kbin.social · 6 pts · 2y

Dunno, this feels a lot more Kojima to me...

NexiusLobster@lemmy.world · 2 pts · 2y (3 replies)

Bethesda made this.

I'm afraid I don't get the reference.

EdibleFriend@lemmy.world · 15 pts · 2y (1 reply)

A lot of screwy things happen in Bethesda games, like skyrim, especially with NPC's. It would be very on brand in a Bethesda game to be walking along and see two NPC's just hovering 100 feet in the air talking.

NexiusLobster@lemmy.world · 3 pts · 2y

That is pretty funny

gullible@kbin.social · 5 pts · 2y

Bethesda is notoriously terrible at physics and this could be a cutscene of theirs.

casmael@lemm.ee · 10 pts · 2y (4 replies)

Okay this is sick

FoxyFerengi@lemm.ee · 10 pts · 2y
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TedZanzibar@feddit.uk · 4 pts · 2y (2 replies)

Yeah I really like this. I wonder what they're talking about.

casmael@lemm.ee · 3 pts · 2y (1 reply)

“I quite like the way it looks from up here” - “ yes I do tend to find it mildly conducive to a certain kind of perspective”

TedZanzibar@feddit.uk · 3 pts · 2y

In my head they're just so caught up in the conversation that they didn't notice the hill they were walking had crested, so they continued on the same upward trajectory.