My solution is shader based. The object inside the cube is visible when viewed trough a "portal".
You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals
https://programming.dev/pictrs/image/da3e0d25-8486-4fa5-9f47-178c00cb45be.webm
My solution is shader based. The object inside the cube is visible when viewed trough a "portal".
You may find this example scene and the code here: https://github.com/ArmainAP/Godot-Occlusion-Portals
4 Comments
ignotum@lemmy.world · 3 pts · 2y
Did you forget to push it? I'm only seeing a gnu license file and that's that
Bezier@suppo.fi · 5 pts · 2y
It's on master. Which is a bit confusing because OP also has a main.
ArmainAP@programming.dev · 2 pts · 2y
Not anymore! Merged it to main.
ArmainAP@programming.dev · 3 pts · 2y
I haven't noticed that I was working on master instead of main. Merged it to main now