Steam Audio Open Source Release

https://steamcommunity.com/games/596420/announcements/detail/7745698166044243233

162 points · 7 comments · view on lemmy.world

7 Comments

BautAufWasEuchAufbaut@lemmy.blahaj.zone · 56 pts · 2y (3 replies)

For others who wonder the same: the announcement is from the 19th this month and they licensed it under Apache 2.0.
This is really cool to see! I hope they are testing the waters for releasing the source engine as free software. I remember Gabe Newell stating that they would consider it if people were interested. Doesn't have to mean anything, but a woman can dream~

excitingburp@lemmy.world · 22 pts · 2y

The biggest hurdle to open sourcing proprietary stuff is often 3rd party code, but we can indeed hope.

_Atlas_@lemmy.world · 8 pts · 2y (1 reply)

I don't get it. Is it just audio tweaking tools that developers can use, that they have now made open source?

Fryboyter@discuss.tchncs.de · 19 pts · 2y

It's more than just a simple tool with which you can tweak audio. Some features are listed at https://valvesoftware.github.io/steam-audio/. The tool is mainly intended for the development of games (also under Linux).

And yes, it's basically just about the fact that Steam Audio is now completely open source.

delirious_owl@discuss.online · 7 pts · 2y (2 replies)

Is this for streaming video game soundtracks or ??

julianh@lemm.ee · 24 pts · 2y (1 reply)

It's a tool for easily creating realistic audio in games. Basically you can give it a 3d environment, and it can bake sound propagation information so that sounds have realistic reverb and filters. They've used it for some of their recent games (most notably Half-Life: Alyx).

Molecular0079@lemmy.world · 5 pts · 2y

God the sound design in Alyx was insanely good. I felt like I was legitimately in City 17 and it was terrifying. It was a really good showcase of what Steam Audio can do.