It feels easier to win in the lottery than to sell one copy of my game.

It feels easier to win in the lottery than to sell one copy of my game.

@memes
#indiedev #meme

136 points · 18 comments · view on lemmy.world

18 Comments

MissJinx@lemmy.world · 28 pts · 2y (4 replies)

well where is the link for your game? 42 people that could have checked out your game liked this post. You are not good at marketing lol

normanwall@lemmy.world · 18 pts · 2y (2 replies)
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SturgiesYrFase@lemmy.ml · 9 pts · 2y

Guess they should ve hiring you for marketing and pr

MissJinx@lemmy.world · 6 pts · 2y

but that's not for sale yet

Maybe that's why nobody bought?!

j4k3@lemmy.world · 12 pts · 2y

Judging by what would have happened if they had directly posted marketing, and now at 6 hours, this might be next level guerilla, like google-class marketing. And as far as isolation execution, probably top notch. Indiscernible conclusively as to whether it is dumb luck or next level strategic. With a indie dev in question, I lean towards the ladder and tip my hat.

NocturnalMorning@lemmy.world · 24 pts · 2y (2 replies)

You gotta build a following before releasing your game. I'm streaming my game development to help with that, also do game jams in my spare time. When it's closer to being done I'll reach out to some big streamers on YouTube and offer to pay them to play my game, and maybe even do a cheap bit of advertising If I can. May create a website for it even. People can't play what they don't know about. You have a lot of work to do to get your game noticed. I'm going through it right now. Best of luck!

wawe@mastodon.gamedev.place · 7 pts · 2y (1 reply)

Thank you, best of luck to you as well! I have done most of those steps but for my first game I have no big expectations.

NocturnalMorning@lemmy.world · 3 pts · 2y

Same, I'm trying to manage my expectations as well. If it doesnt do well, it doesn't do well. I'll just keep adding to the game, and working to add content to it.

danil@mastodon.gamedev.place · 14 pts · 2y (2 replies)

@wawe @memes in releasing indie game you have much better chances of winning than in lottery.
Release multiple games, make simplest concepts to randomly get one of game to trends

ignotum@lemmy.world · 8 pts · 2y (1 reply)

Higher chances but still low, and making a game is a loooot more expensive than buying a lottery ticket

But you learn more from it and hopefully have fun!

GregorTacTac@social.vivaldi.net · 3 pts · 2y

@ignotum @danil I think the return on investment is higher with indie games

PoolloverNathan@programming.dev · 8 pts · 2y (1 reply)

You, uhh, haven't released it yet.

imgur screenshot showing OP's game set to release in 8 days

wawe@mastodon.gamedev.place · 12 pts · 2y

Well that explains why nobody is buying it.

dangblingus@lemmy.dbzer0.com · 7 pts · 2y (1 reply)

I love indie games of all genres, but you know what turns me off about some indie games? Terrible artwork. Like, mobile game quality, AI quality, bland artwork. Pay an artist a little bit of money to get a banger of a logo/steam banner and I will definitely not immediately click away.

r3df0x@7.62x54r.ru · 0 pts · 2y

I'd rather have AI artwork, but at least put effort into the creation and selection.

Rooki@lemmy.world · 6 pts · 2y (1 reply)

@wawe@mastodon.gamedev.place or it just has to be promise looking like yours ;)

Mushy Score looks really promising and i already wishlisted it to get notified when it is getting released!

wawe@mastodon.gamedev.place · 2 pts · 2y

Thank you!

taanegl@lemmy.world · 4 pts · 2y (4 replies)
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wawe@mastodon.gamedev.place · 2 pts · 2y (3 replies)

Still counts as winning!

taanegl@lemmy.world · 2 pts · 2y (2 replies)
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thundermoose@lemmy.world · 2 pts · 2y (1 reply)

i ain't won jack alot from the squattery

taanegl@lemmy.world · 1 pts · 2y
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