I came across this MIT licensed tool while researching the URP decal projector for a few things. If your decals are completely static after creation, this tool can asynchronously generate a mesh matching the projection. As mentioned in the repo, you can combine it with the URP projection for a real time "preview" and disable it on mesh creation.
AirSticker is a neat tool for baking decals into a mesh in Unity
https://github.com/CyberAgentGameEntertainment/AirSticker
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