One thing that makes me laugh is imagining game protagonists explaining what took them so long.

Especially on rescue missions. Two examples that come to mind are The Witcher 2 and Fallout 3 (spoilers ahead).


I've been playing the Witcher 2 and Saskia was just poisoned. So far Ive had a beer with the guys and banged an elf I saved in the first chapter; before even leaving Vergen's walls. I chuckled at the thought of Philippa Eilhart asking what took me so long.

Fallout 3 is another prime example. Explaining to my dad that I was too busy being abducted by aliens and tracking down Nuka Cola Quantum for a museum to rescue him.

Are there any games where NPCs shame the player for taking on too many side quests?

38 points · 6 comments · view on lemmy.world

6 Comments

swayevenly@lemm.ee · 9 pts · 2y (1 reply)

Disco Elysium. Explaining to Klassje why you spent a week taking drugs and getting drunk before taking the dead body down from the tree.

Everything about that is actually sad.

Kolanaki@yiffit.net · 2 pts · 2y

flashes Klassje The Expression.

badcommandorfilename@lemmy.world · 1 pts · 2y (1 reply)

I think in mass effect 2 the number of missions you do between personal quests affects the possible outcomes. Sometimes a character will send you a mail and be like: I just heard it's too late, we didn't get there in time.

legofreak@feddit.de · 1 pts · 2y

From memory:

  • In ME1 Liara has different voice lines, depending on when you decide to recruit her.
  • In ME2 if you wait too long before the final mission, (most of) your crew dies which will affect the story of the last game.
  • In ME2 you have to talk to your crew regularly to get them to unlock special options or abilities.
  • Talk to Conrad Verner all the time in 1 and 2 and you'll get a reward in 3.
orphiebaby@lemm.ee · 1 pts · 2y (1 reply)

*imagining. Not too late to fix the title.

CorrodedCranium@leminal.space · 2 pts · 2y

Thanks