The Game Availability Study, Explained | Video Game History Foundation

https://gamehistory.org/study-explainer/

87% of games cannot be legally purchased. Here's how the VGHF figured it out, why it's important, and what can be done about it.

6 points · 2 comments · view on lemmy.world

2 Comments

GlennMagusHarvey@mander.xyz · 2 pts · 3y

FYI this was also independently posted to https://kbin.dk/m/gaming@kbin.social/t/8585 and then crossposted to @gaming@kbin.social, !piracy@lemmy.dbzer0.com, !retrogaming@lemmy.world, !technews@radiation.party, and @fediverse@kbin.social . In case anyone wants to keep track of all the conversations on it.

I also wanna add that I'm really glad y'all set up a Lemmy instance for video game preservation. This is basically a huge artistic legacy that our era has been able to enjoy and something worth safeguarding for the future.

Rockafeller@preserve.games · 1 pts · 3y

This is an excellent study! As idealistic as this may sound, I really do hope it becomes a landmark in video game preservation - hard, inarguable numbers making it clear that significant chunks of history are missing from the current gaming landscape.