87% of games cannot be legally purchased. Here's how the VGHF figured it out, why it's important, and what can be done about it.
The Game Availability Study, Explained | Video Game History Foundation
https://gamehistory.org/study-explainer/
https://gamehistory.org/study-explainer/
87% of games cannot be legally purchased. Here's how the VGHF figured it out, why it's important, and what can be done about it.
2 Comments
GlennMagusHarvey@mander.xyz · 2 pts · 3y
FYI this was also independently posted to https://kbin.dk/m/gaming@kbin.social/t/8585 and then crossposted to @gaming@kbin.social, !piracy@lemmy.dbzer0.com, !retrogaming@lemmy.world, !technews@radiation.party, and @fediverse@kbin.social . In case anyone wants to keep track of all the conversations on it.
I also wanna add that I'm really glad y'all set up a Lemmy instance for video game preservation. This is basically a huge artistic legacy that our era has been able to enjoy and something worth safeguarding for the future.
Rockafeller@preserve.games · 1 pts · 3y
This is an excellent study! As idealistic as this may sound, I really do hope it becomes a landmark in video game preservation - hard, inarguable numbers making it clear that significant chunks of history are missing from the current gaming landscape.