Why Throws Are Designed the Way that They Are in Street Fighter 6

https://youtu.be/cu-uoFp9k3o

5 points · 1 comments · view on lemmy.world

1 Comments

ampersandrew@kbin.social · 2 pts · 3y

I get it. I agree with it. I wouldn't make core system changes. But what if everyone had to spend Drive Rush to get a throw loop? It's frustrating as hell to just have to guess several times in a row, and delay techs are much harder in this game than you'd think.