I found this tier 3 Sai pair as a +2 (5-14 damage). But since T3 Sai +0 do 3-10 damage, I expected the +2 to do 5-18 (since normally weapon upgrades add 1-(T+1).
The 1/2-normal upgrade pattern continued over time too, so now at +4 it does only 7-18 (not 7-26).
...Is this weapon "penalized" to make up for the first finding it as better-than-normal +2?
((I'm trying to resist the urge to go digging in source code & take away the fun/mystery))

3 Comments
DarkNightoftheSoul@mander.xyz · 10 pts · 2y
GWLexx@lemmy.world · 8 pts · 2y
ddd404@lemmy.world · 1 pts · 2y
free hits if paired with haste
What? I thought that haste (potion, ring) was only effective when there are no "nearby" enemies
GWLexx@lemmy.world · 4 pts · 2y
You're thinking of Swiftness, which requires 2 or more steps from an enemy to work. Haste from Ring or Potion is unconditional. Then last option is Flow if you stand in water, also unaffected by nearby enemies.
ddd404@lemmy.world · 2 pts · 2y
Ah. Thanks for the clarification. Looks like I need to read more carefully: I'd been assuming all the speed/haste things behaved similarly. Ooops