1/2 expected damage upgrade, from finding +2?

I found this tier 3 Sai pair as a +2 (5-14 damage). But since T3 Sai +0 do 3-10 damage, I expected the +2 to do 5-18 (since normally weapon upgrades add 1-(T+1).

The 1/2-normal upgrade pattern continued over time too, so now at +4 it does only 7-18 (not 7-26).

...Is this weapon "penalized" to make up for the first finding it as better-than-normal +2?

((I'm trying to resist the urge to go digging in source code & take away the fun/mystery))

12 points · 3 comments · view on lemmy.world

3 Comments

DarkNightoftheSoul@mander.xyz · 10 pts · 2y
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GWLexx@lemmy.world · 8 pts · 2y (3 replies)
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ddd404@lemmy.world · 1 pts · 2y (2 replies)

free hits if paired with haste

What? I thought that haste (potion, ring) was only effective when there are no "nearby" enemies

GWLexx@lemmy.world · 4 pts · 2y (1 reply)

You're thinking of Swiftness, which requires 2 or more steps from an enemy to work. Haste from Ring or Potion is unconditional. Then last option is Flow if you stand in water, also unaffected by nearby enemies.

ddd404@lemmy.world · 2 pts · 2y

Ah. Thanks for the clarification. Looks like I need to read more carefully: I'd been assuming all the speed/haste things behaved similarly. Ooops