That wouldn't be an inaccurate description of Cities in Motion 2, which was the messy in-between stage between Cities in Motion (trains) and Cities Skylines (city builder)
I put some hours into it a few months ago and had a good time, but one of the things that I hope they add is better conditions for routes. Maybe I was missing something, but I was having a hard time getting my workers to actually get in the trains I wanted them to.
9 Comments
Shyfer@ttrpg.network · 7 pts · 2y
At last, a city builder purely focused on trains.
scrubbles@poptalk.scrubbles.tech · 2 pts · 2y
...you have my attention
yildolw@lemmy.world · 1 pts · 2y
That wouldn't be an inaccurate description of Cities in Motion 2, which was the messy in-between stage between Cities in Motion (trains) and Cities Skylines (city builder)
PipedLinkBot@feddit.rocks · 5 pts · 2y
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freebee@sh.itjust.works · 2 pts · 2y
Looks nice. But is it nice gameplay?
luxyr42@lemmy.dormedas.com · 1 pts · 2y
I put some hours into it a few months ago and had a good time, but one of the things that I hope they add is better conditions for routes. Maybe I was missing something, but I was having a hard time getting my workers to actually get in the trains I wanted them to.
freebee@sh.itjust.works · 1 pts · 2y
how does it compare to OTTD? imo the big reference in the genre :)
RixMixed@lemmy.ca · 2 pts · 2y
The gameplay feels more like anno but where you control all of the logistics instead of it being automatic.
The_other_fish@aussie.zone · 1 pts · 2y
Did it change much since initial EA? I remember the signalling being weird for me at launch