Good Morning Magic: The Future of Ward!

https://youtu.be/XNhYyaR-nHA

9 points · 9 comments · view on lemmy.world

9 Comments

tedmustard@lemmy.world · 12 pts · 2y

Ward on creatures my opponents have is insurmountable. Ward on creatures I control is ineffective.

ech@lemm.ee · 7 pts · 2y (6 replies)

I think Ward is a pretty elegant solution to the problems of shroud and hexproof. The dev complexity it adds could be an issue, but the calibration options it provides are great. I especially dig when non-mana ward is on a permanent (e.g Discard a card, Pay 3 life, etc). I think that has some really interesting possibilities.

lovestha@mtgjudge.social · 2 pts · 2y (5 replies)
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Ech@lemmy.world · 2 pts · 2y (3 replies)

What interaction is that? I’m unfamiliar.

lovestha@mtgjudge.social · 3 pts · 2y (2 replies)
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lovestha@mtgjudge.social · 2 pts · 2y
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Ech@lemmy.world · 1 pts · 2y

I'll look into that. Thanks!

ech@lemm.ee · 1 pts · 2y

*Instance federation issues. Response reposted on alt account.

Pistcow@lemm.ee · 4 pts · 2y (1 reply)

More shroud cards, cowards.

Evu@mtgzone.com · 2 pts · 2y

For real. Shroud and Ward are interesting because they make you make decisions. With Shroud you're making trade-offs during deckbuilding and with Ward it's during the games. But Hexproof doesn't force any decisions. It just says "sorry, no interacting". I can sort of see Hexproof being okay on instants like [[Tamiyo's Safekeeping]], but even then, what percentage of games would actually play out differently if that card granted Shroud instead?

Worx@lemmynsfw.com · 4 pts · 2y

It's insane to me that "Ward: You lose the game" is worse than hexproof. Really puts how good hexproof is in perspective

feedum_sneedson@lemmy.world · 1 pts · 2y

what is that guy doing