I think Ward is a pretty elegant solution to the problems of shroud and hexproof. The dev complexity it adds could be an issue, but the calibration options it provides are great. I especially dig when non-mana ward is on a permanent (e.g Discard a card, Pay 3 life, etc). I think that has some really interesting possibilities.
For real. Shroud and Ward are interesting because they make you make decisions. With Shroud you're making trade-offs during deckbuilding and with Ward it's during the games. But Hexproof doesn't force any decisions. It just says "sorry, no interacting". I can sort of see Hexproof being okay on instants like [[Tamiyo's Safekeeping]], but even then, what percentage of games would actually play out differently if that card granted Shroud instead?
9 Comments
tedmustard@lemmy.world · 12 pts · 2y
Ward on creatures my opponents have is insurmountable. Ward on creatures I control is ineffective.
ech@lemm.ee · 7 pts · 2y
I think Ward is a pretty elegant solution to the problems of shroud and hexproof. The dev complexity it adds could be an issue, but the calibration options it provides are great. I especially dig when non-mana ward is on a permanent (e.g Discard a card, Pay 3 life, etc). I think that has some really interesting possibilities.
lovestha@mtgjudge.social · 2 pts · 2y
Ech@lemmy.world · 2 pts · 2y
What interaction is that? I’m unfamiliar.
lovestha@mtgjudge.social · 3 pts · 2y
lovestha@mtgjudge.social · 2 pts · 2y
Ech@lemmy.world · 1 pts · 2y
I'll look into that. Thanks!
ech@lemm.ee · 1 pts · 2y
*Instance federation issues. Response reposted on alt account.
Pistcow@lemm.ee · 4 pts · 2y
More shroud cards, cowards.
Evu@mtgzone.com · 2 pts · 2y
For real. Shroud and Ward are interesting because they make you make decisions. With Shroud you're making trade-offs during deckbuilding and with Ward it's during the games. But Hexproof doesn't force any decisions. It just says "sorry, no interacting". I can sort of see Hexproof being okay on instants like [[Tamiyo's Safekeeping]], but even then, what percentage of games would actually play out differently if that card granted Shroud instead?
Worx@lemmynsfw.com · 4 pts · 2y
It's insane to me that "Ward: You lose the game" is worse than hexproof. Really puts how good hexproof is in perspective
feedum_sneedson@lemmy.world · 1 pts · 2y
what is that guy doing