Screenshot Saturday!

Share some progress, text or screenshots of some development on your game!

12 points · 3 comments · view on lemmy.world

3 Comments

breadcodes@lemm.ee · 4 pts · 2y (2 replies)

Sorry for no screenshots, just wanted to share progress.

I entered my first game jam a couple days ago, engineless, and I'm making progress! I only have demo scenes currently, but actors (including a player), map rendering, scene states and contexts, etc are all working so far! Next up is collision!

I'm making an adventure game almost entirely inspired by a popular Nintendo franchise. Specifically ALttP.

I feel bad for ripping off a game idea, but there's not enough games that scratch that itch for me!

TheLongPrice@lemmy.one · 1 pts · 2y (1 reply)

Sounds cool! What are you using instead of an engine?

breadcodes@lemm.ee · 2 pts · 2y

I'm doing the GBA Jam 2024, so it's for the Gameboy Advance. There is a manager library called Butano that's made the process easier, which could be an engine in a really loose definition.

Besides Butano, I'm just writing all the other things that engines like Unity/Unreal usually manage as part of the project. A 2D top down adventure game is a good first intro because there's not a lot that you need a dedicated engine for, and it's actually been a breeze compared to trying to make something in the Unity editor.