Friday Facts #413 - Gleba | Factorio

https://factorio.com/blog/post/fff-413

Music reminds me of Terraria!

42 points · 3 comments · view on lemmy.world

3 Comments

Sibbo@sopuli.xyz · 6 pts · 2y (1 reply)

Wow, this looks cool! Really beautiful.

I feel like this place could perfectly use some bioluminescence at night. Maybe I overlooked it?

And I am really curious how the bioactive ground will behave gameplay-wise. Will we have to kill it with fire before we can build on it? Or will we have to spray it with poison?

Deestan@lemmy.world · 9 pts · 2y

When I started here, all there was was bioactive ground. Other engineers said I was daft to build a base on bioactive ground, but I built it all the same, just to show 'em. It sank into the bioactive ground. So, I built a second one. That sank into the bioactive ground. So, I built a third one. That burned down, fell over, then sank into the bioactive ground, but the fourth one... stayed up! No, wait...

fox@lemm.ee · 6 pts · 2y

I'm really excited to see what the natives look like, I'm hoping they are different enough to warrant different defense strategies.