the 'look, we have global illumination!' box

I've often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.

38 points · 5 comments · view on lemmy.world

5 Comments

mtchristo@lemm.ee · 1 pts · 2y (1 reply)

My question is how much does that affect the performance of the viewport in render mode? I hope it isn't taxing!

AdrianTheFrog@lemmy.world · 1 pts · 2y

It's a simple scene so it's not slow but it does take a while to converge, you can see even in the render there's noise on the edge of the torus and the edges of the floor

ebd6a8c9051028dc1607@lemmy.ml · 1 pts · 2y (1 reply)

is that eevee next?

AdrianTheFrog@lemmy.world · 1 pts · 2y

No, cycles. I have one in regular eevee, with a bunch of light probes:

there's a lot of aliasing on the far wall, from the light probes. there might be some way to get rid of it, but idk

Smorty@lemmy.blahaj.zone · 1 pts · 1y

Hmm that's not the cornell box! It's a fancier variation! Looks nice btw