Daily Godot Tip #4: If you have an array of items that you need to pick a random thing from, Godot has a built in pick_random method
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2 Comments
pe1uca@lemmy.pe1uca.dev · 11 pts · 2y
Good tip, just also good to remember there's no way to control the seed of the generator, for example for a seeded world.
For that use case you still need to manually run the generator you created with your seed to select an item.
subignition@fedia.io · 4 pts · 2y
I think convenience methods like this are great, but making small little functions like this yourself can also be good exercises for beginner programmers.
WerDei@lemmy.blahaj.zone · 1 pts · 2y