Apple Maps on the web launches in beta

Apple Maps on the web launches in beta

https://www.apple.com/newsroom/2024/07/apple-maps-on-the-web-launches-in-beta/

@apple_enthusiast

32 points · 8 comments · view on lemmy.world

8 Comments

kate@lemmy.uhhoh.com · 15 pts · 2y (4 replies)

i opened it in safari for iphone and it told me my browser isn’t supported 😅

superb@lemmy.blahaj.zone · 5 pts · 2y (2 replies)

I guess I understand wanting to focus on other platforms since every device with safari also has a maps app, but the website is supposed to work on an iPad?

They should’ve at least put a redirect to the native version instead of the browser unsupported message.

UTJD16@lemmy.world · 1 pts · 2y (1 reply)

They should’ve at least put a redirect to the native version instead of the browser unsupported message.

They did both.

superb@lemmy.blahaj.zone · 3 pts · 2y

Oops, didn’t work for me I guess

Sorse@discuss.tchncs.de · 3 pts · 2y

Changing the scaling makes it work

::: spoiler 50% scaling, works fine

:::

::: spoiler 100% scaling, doesn’t work

:::

Link@rentadrunk.org · 8 pts · 2y (1 reply)

I thought this was already a thing. DuckDuckGo has been using Apple Maps for a while

EtzBetz@feddit.org · 1 pts · 2y

I am confused as well..

2xsaiko@discuss.tchncs.de · 2 pts · 2y

I tried to get it to work in Firefox by changing the user agent but it only works if you make the window small enough (???). Even trying to hack patch their stupid redirect away with the userscript below leaves the map empty if you resize above a certain size so there's probably actually something they're doing that doesn't work.

::: spoiler Userscript

// ==UserScript==
// @name        New script apple.com
// @namespace   Violentmonkey Scripts
// @match       https://beta.maps.apple.com/*
// @grant       none
// @version     1.0
// @author      -
// @description 2024-07-25, 15:04:37
// ==/UserScript==

(() => {
  const realSetTimeout = window.setTimeout;

  window.setTimeout = (f, t) => {
    const err = Error();

    if (err.stack.includes("mapNodeDidFail")) {
      console.log(f, t, err);
      return;
    }

    realSetTimeout(f, t);
  };
})();

:::

EDIT: this is probably the same issue as the scaling one on the iPhone