Alternative game development libraries

Aside from the big ones like Unity, Unreal, or Godot(!), what other smaller libraries did you guys discover/create?

Been messing around with raylib for a while, and it's really nice having a DrawMesh function that just draws a mesh, and leaving all the little details for later.

3 points · 2 comments · view on lemmy.world

2 Comments

Abrslam@sh.itjust.works · 0 pts · 3y (1 reply)

Libtcod is for roguelikes. I've never used it but I believe it's fairly popular within the traditional roguelikes community.

Implant@sh.itjust.works · 1 pts · 3y

libtcod is the roguelike library. I know r/roguelikedev on reddit used to have an annual roguelike development tutorial using that