Blog: creating Verlet Physics Playground and converting to Rust

https://blog.polaris64.net/post/verlet-physics-playground/

22 points · 4 comments · view on lemmy.world

4 Comments

fil@programming.dev · 4 pts · 1y (1 reply)

Is there a link to the blog somewhere?

polaris64@lemmy.sdf.org · 3 pts · 1y

Sorry, not sure how that happened! Yes, here it is: https://blog.polaris64.net/post/verlet-physics-playground/

xav@programming.dev · 1 pts · 1y (1 reply)

Nice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn't scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.

polaris64@lemmy.sdf.org · 2 pts · 1y

Thank you, yes that surprised me too. I know that they've made some improvements so I'm expecting them to be available in a newer release, then I'll try it again.