Dear Friends and Supporters,
Today, I'm tasked with sharing a disappointing update. Despite our earnest efforts, we were unsuccessful in securing a publisher for the reboot of Twinsen's Little Big Adventure.
Why did this happen? Allow me to distill the key reasons:
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Genre Constraints: The market for standalone action-adventure games presents substantial challenges. With fierce competition and a lack of community-oriented features, publishers tend to shy away from this genre.
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IP Recognition: Despite a passionate, albeit small, community of fans, Twinsen's Little Big Adventure isn't globally recognized, which added to the hesitations of potential publishers.
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Cost and Scale: While indie game studios can often deliver remarkable games with lean teams (as we've seen with Death’s Door and Tunic), our vision for this project involved a team of 15 to 20 people, echoing the original game's size. This considerable investment, juxtaposed with the risk inherent to the genre and IP, was a factor in the decision.
5 Comments
Seigest@lemmy.ca · 1 pts · 3y
I remember this game. I was to young to get very far and found it way too challenging for my age (I was like under 10 so understandably not the audiance).
I just remembering really wishing I could understand it because they graphics where really cool and whimsical.
It's a shame no one whould pick it up. It'd have been excellent for somthing like super gaint games as they seem to have a great isometric engine built and Darren Korbs music style whould fit perfectly. I guess they're busy with a Hades sequel though.
fartsinger@kbin.social · 1 pts · 3y
Same story here, plus I loved the different "moods" thing. I don't think I ever got past like the second screen but it's still a game that's stuck with me. I'll be looking out for the remaster.
ISOmorph@feddit.de · 0 pts · 3y
Damn that sucks balls. I was really hyped for this. Is that the end for the project? They still have their steam page up...
Ignacio@kbin.social · 0 pts · 3y
The remasters are being done, that didn't change. But without any publisher, the reboot is almost impossible at this point.
Anyway, the full text is in the link, with further information.
LineNoise@kbin.social · 2 pts · 3y
Hopefully the remasters do well enough to demonstrate an interested market.