[Acerola] tried making a particle system

https://www.youtube.com/watch?v=1L-x_DH3Uvg

Blurb:

Cool particle systems have been popping up in games across the last decade. Why are these novel particle systems a new thing? What tech enables them? How many particles can a midrange gpu draw?

Topics covered: particle definition, gpu instancing, iterated function systems, the chaos game, matrix transformations, linear interpolation, fragment shader bottlenecks, point list meshes, extensions and applications of iterated function systems

49 points · 3 comments · view on lemmy.world

3 Comments

lilja@lemmy.ml · 7 pts · 1y (2 replies)

I really love his videos! It usually starts with me thinking "I understand some of this, maybe I could do some graphics programming" and always devolves into "I am completely unable to do any graphics programming."

shadowedcross@sh.itjust.works · 2 pts · 1y (1 reply)

As far as I'm concerned, graphics programmers are wizards.

NostraDavid@programming.dev · 2 pts · 1y

It's why John Carmack (created Wolfenstein, Doom, Rage, and made the engine that drives Half Life, Call of Duty and many more) is so revered. He's straight up a tech wizard.