[DEV] Cleric Spells: Sunray

Here's another Cleric spell teaser, first shared in this week's blog post: Sunray!

Sunray is a tier 2 talent/spell that deals a bit more damage than guiding light and blinds the target for a few turns. Casting the spell twice in a row will upgrade the blind to a stun, but only once per enemy.

It's not going to take out enemies as consistently as a damage wand, but the ability to disable enemeis at a distance makes it quite potent as a defense or utility option.

(Image Description: A short GIF showing off the sunray spell. A skeleton approached the Cleric, but after two casts of the spell the skeleton is frozen in place. The Cleric then simply walks away.)

26 points · 6 comments · view on lemmy.world

6 Comments

Riversedgeknight1@lemmy.world · 4 pts · 1y (1 reply)

This is actually super nice even in late game as a counter to eye demons.

miaomix@lemm.ee · 4 pts · 1y

If the blind is guaranteed, it's great against all ranged and fast-moving mobs.

Pickyfan@lemmy.world · 2 pts · 1y (3 replies)

It's interesting how you casted the spell twice without opening a menu 🤔

Can we quickslot spells?, it would be helpful

00_Evan@lemmy.world · 3 pts · 1y (1 reply)

There's a sub-menu, but you can also bind a frequently used spell to the action indicator.

Pickyfan@lemmy.world · 1 pts · 1y

Oooh, thank you for that

It's very useful

miaomix@lemm.ee · 1 pts · 1y

Quickslotting would be great, but I'm guessing it could also be a sub-menu on the side like Monk and Gladiator.