Curses combined with elemental strike.

So what curses do what with the Champion?

When wayward procs just use charged shot, which is guaranteed to hit, to negate the curse effect. So how about that debuff huh?

11 points · 2 comments · view on lemmy.world

2 Comments

00_Evan@lemmy.world · 8 pts · 3y (1 reply)

Here are the elemental strike effects for each curse:

  • Annoying: 20% chance to amok each affected enemy for 5 turns
  • Displacing: 50% chance to teleport each affected enemy to a random location
  • Dazzling: 50% chance to blind each affected enemy for 5 turns
  • Explosive: 50% chance to cause a random affected enemy to explode
  • Sacrificial: Applies 12 bleeding to all affected enemies
  • Wayward: 50% chance to hex each affected enemy for 5 turns
  • Polarized: 50% chance to deal 24-36 damage to affected enemy
  • Friendly: 50% chance to charm each affected enemy for 5 turns

For sacrificial the bleeding amount scales with Striking Force, for all the others the chance scales with striking force

Stonewyvvern@lemmy.world · 3 pts · 3y

Thanks Evan!