Workers & Resources: Soviet Republic is a cross between an automation game and a city builder, with relatively complex logistics for a city builder. I am particularly fond of the organic, demand-based logistical challenges of distributing resources to meet the needs of your citizens, and managing realistic mode construction.
The upcoming DLC adds more buildings, vehicles, and a tech overhaul to allow starting the game in the 1930s.
Edit: caveat for those interested in the game: it uses undisclosed AI "art".
4 Comments
AlexisBlackbird@lemmy.ca · 2 pts · 1y
Though, it's releasing at about the same time as the Captain of Industry update, and I was planning on giving that a shot...
Elevator7009@lemmy.zip · 1 pts · 1y
Ooh, I have this one for being a cool in-depth micromanagement city builder, didn't realize it also was an automation game. A friend with similar game tastes to mine gives it high reviews.
Also didn't know about the AI art, though, and I've already bought it, so oof.
Thanks for posting here!
AlexisBlackbird@lemmy.ca · 2 pts · 1y
I guess it depends how you conceptualize the automation genre.
W&R:SR is light on the "lots of little buildings turning a few ingredients to something else" of the genre leading games, but it's way closer to modded Factorio levels of logistic complexity than any other city builder I can think of. At least, if you're trying to make it so you don't have to micromanage your established industries. Logistics is such a core part to the genre that I figured this would be of interest to folks here 🙂
Elevator7009@lemmy.zip · 1 pts · 1y
Nah, judging by your upvotes it's definitely appreciated. I also subbed to the W&R community! 😉