Without watching the video:
Playing the same game over and over again, getting killed and when dead you get to upgrade the things with the loot from last run, then you start again
I believe that's roguelite. A roguelike should have zero persistent upgrades between runs (like Rogue did, unless there's another term I'm unaware of).
ed: However, I think it's relatively acceptable these days to lump everything in the rogue-ish genre into roguelike. The roguelite term is generally for more technical or nuanced discussions.
2 Comments
BudgetBandit@sh.itjust.works · 3 pts · 1y
Without watching the video: Playing the same game over and over again, getting killed and when dead you get to upgrade the things with the loot from last run, then you start again
tigeruppercut@lemmy.zip · 4 pts · 1y
I believe that's roguelite. A roguelike should have zero persistent upgrades between runs (like Rogue did, unless there's another term I'm unaware of).
ed: However, I think it's relatively acceptable these days to lump everything in the rogue-ish genre into roguelike. The roguelite term is generally for more technical or nuanced discussions.