
Embark | Dusty @NAMA
Hey guys! There are no plans to drop support for SteamOS/Proton/ Wine and/or Steam Deck, despite us not officially supporting the platform. We will do our utmost best to maintain your ability to play!
Embark | tvandijk
Just to add to what Dusty just said, we're working pretty closely with CodeWeavers to QA every release we put out there since about Season 5, and I don't see a reason to stop that. It's not exactly a collaboration, but we do catch issues with SteamDeck early because at the very least they do a pass on the game before we release a patch. Do we miss some things once in a while, absolutely. It's not our primary platform after all, but we understand there is a pretty passionate and growing playerbase on SteamDeck. Please keep reporting issues here, to our support, or report them to the Proton devs directly, and we will investigate what we can do to fix things...

24 Comments
Ulrich@feddit.org · 27 pts · 1y
Can't help but notice they specifically did not mention "Linux".
Also "upmost" 😅
Truscape@lemmy.blahaj.zone · 9 pts · 1y
They did say and/or steamdeck, and specifically called out Wine and Proton, so I presume the changes are OS agnostic. It's just the steamdeck has become synonymous with Linux gaming in the public eye.
Ulrich@feddit.org · 13 pts · 1y
Yes but they did not say Linux. Some devs are making their games available on Steam Deck while blocking them from wider Linux compatibility.
fushuan@lemmy.blahaj.zone · 3 pts · 1y
They said wine/proton and/or steam deck. That's "anything that runs wine/proton" and/or steam deck, not "steam deck and block anything else".
verdigris@lemmy.ml · 2 pts · 1y
What? Who? I haven't seen anything like this and I don't understand how it would be possible.
Ulrich@feddit.org · 4 pts · 1y
https://www.gamingonlinux.com/2025/07/mecha-break-is-out-now-on-steam-works-on-steam-deck-but-blocks-desktop-linux/
jinx@lemmy.zip · 3 pts · 1y
also: https://www.gamingonlinux.com/2025/04/infinity-nikki-on-steam-works-on-steam-deck-but-the-situation-is-odd-and-anti-cheat-blocks-desktop-linux
Lv_InSaNe_vL@lemmy.world · 5 pts · 1y
I mean to be fair, the finals has never actually supported Linux. Its a thing the team seems to try and maintain but you can't get any official support and Embark has never really mentioned it in an official capacity.
So, at least in this case, them doing their "upmost" ability to keep it working is what they have been doing all along so it's okay.
Ulrich@feddit.org · 1 pts · 1y
I don't know what that has to do with anything. I wasn't criticizing their Linux support. I don't get upset when a dev doesn't support Linux (especailly now with Proton), only when they go out of their way to explicitly prevent it.
ksp@jlai.lu · 25 pts · 1y
But didn't Windows just announced that they wish to stop kernel-level security?
paraphrand@lemmy.world · -2 pts · 1y
I’m glad we agree that anti-cheat is a security measure.
Edit: RCE Discovered in Call of Duty: WWII
DrunkAnRoot@sh.itjust.works · 3 pts · 1y
kernel anticheats feel more like a anti security feature some random company has code execution in yout kernel
Truscape@lemmy.blahaj.zone · 12 pts · 1y
Wow. Integrity. Nice to see!
r00ty@kbin.life · 12 pts · 1y
Here is the thing. They cite users running kernel level cheats, and the need to detect them. Well, if they allow user mode anti-cheat to function under linux I see two eventualities that will likely force them to change their mind.
1: Cheats find a way to spoof running under wine/linux while in windows and continue to use only the user mode cheat while running their windows kernel cheats. 2: They develop kernel mode cheats for Linux and move cheating to Linux.
Either of these could end up either forcing them to either stop linux clients entirely, or somehow segregate them.
One thing I've seen with serious cheating communities... They will go a long way, a long long way just to cheat. Almost as far as spending time to get good at the game. Almost, but not quite.
I hope it doesn't go this way. I don't play games with kernel anti-cheat as a matter of principle. But it would be annoying if it happened to a game I already played.
Truscape@lemmy.blahaj.zone · 5 pts · 1y
Those are valid concerns, but I don't see any reason to believe that a hybrid approach for handling the two ecosystem couldn't be possible. As mentioned by their discord posts, their patches to the game are directly parsed by CodeWeavers, and options for server-sided anticheat or a Valve-style "Trust Factor" are both on the table.
I could also see this being beneficial regardless of the eventualities because of the barrier of entry - novice or less tech savvy users who wish to remain on the Windows platform and desire to cheat could be more deterred (or caught) by the kernel level anticheat. On the other side of the aisle, linux users could be targeted with a Trust Factor or higher level of User-space scrutiny, given a lower likelihood for running an excessive amount of background processes (compared to Windows).
r00ty@kbin.life · 12 pts · 1y
I think the real answer is going to be an evolving server side anti-cheat. If you do it client side, they will always find a way round it.
corsicanguppy@lemmy.ca · 3 pts · 1y
But that idea puts their servers at risk if the code is bad.
Somehow ... not an issue for client-side ...
r00ty@kbin.life · 7 pts · 1y
Yes. But this is precisely the reason I won't play games that need kernel level anti-cheat. I barely trust game devs to run usermode code on my machine. I sure don't want to let them near kernel mode.
Truscape@lemmy.blahaj.zone · 1 pts · 1y
Yes, but that exponentially increases ongoing costs for hosting servers for the game to perform those extra checks, and unless you're one of the Valves of the world, you aren't going to have enough data for an automated system to work properly.
Counter Strike effectively has had a server-sided anticheat since the latter half of Global Offensive's lifespan, but there are simply too many gaps in the armor - difficult to determine what counts as a violation with 99% certainty, false positives, automated peripherals used by players that "copy" real human players, and so on.
In a perfect world, the answer to this problem would be community hosted servers ran by independent admins who could audit player activity and exercise human judgements. But that would severely limit the scale of games like the Finals, since both those who could stomach the cost of hosting and the quality of matchmaking would diminish. Even after those measures, it's not bulletproof. Ask RUST players, TF2 players, DayZ/Arma players, and so forth.
Windows users are far more likely to be technically naive enough to install a cheat that will be detected by the kernel level anticheat, and the existence will also act as a deterrent and price increase on the cheat maker's side. The subset of Linux users who desire to cheat may not be affected by those changes, but other methods, like reporting, active memory checks, and pattern detection can still keep fair play.
This can't just be a one stop solution. It has to be hybrid. Otherwise the scale of PVP multi-player games we see today is impossible to maintain.
SoupBrick@pawb.social · 3 pts · 1y
This was their reasoning for kernels based anti-cheat:
Lemmchen@feddit.org · 4 pts · 1y
Honestly, the game had so many bugs in its lifetime so far I fear running their buggy code on the kernel level will irreversibly kill my operating system.
SoupBrick@pawb.social · 1 pts · 1y
Damn, at least you won't have to play it anymore, right?
Lemmchen@feddit.org · 3 pts · 1y
I've got over 1000 hours in the game. I can't stop. Please send help.
borari@lemmy.dbzer0.com · 2 pts · 1y
You and me both brother.