Hey! I have a human model that I have put together for a Three.js web app. The model will be a GLTF/GLB file and will ultimately be compressed with Draco.
I’m at the point where I am creating the skin material and wanted to come and ask the pros for some tips!
I’m looking for some pointers on the best way to create skin material (for a black person if that matters) that would be good for performance and file size?
I’ve been researching on my own, have set up some skin shaders, and considered using a texture map, but need help figuring out what the best overall move would be for my specific use case.
Thank you!!
1 Comments
pennomi@lemmy.world · 3 pts · 3y
BobbyBandwidth@lemmy.world · 2 pts · 3y
TYSM! This is super helpful. Will run with this for a bit and might come back with a question or two :)