Rust bindings for Godot 4 - Release v0.3.5

https://github.com/godot-rust/gdext/releases/tag/v0.3.5

cross-posted from: https://vger.social/post/24108563

🌻 Highlights

  • PhantomVar<T> for properties without a backing field
  • Base::to_init_gd() to access pointer during initialization
  • Gd::try_dynify() for runtime trait downcast
  • Further improvements to match_class! dispatch

📚 Further reading

Full Changelog.

12 points · 0 comments · view on lemmy.world

0 Comments

No comments yet.