What are your thoughts on aim training?

So far, I have not heard opinions from Lemmy users about aim training, so I'm curious about that. If anyone has questions about it, I am happy to answer.

9 points · 4 comments · view on lemmy.world

4 Comments

altkey@lemmy.dbzer0.com · 4 pts · 1y

It becomes more relevant as games strive further from fast and numerous respawns. Q3 and the likes provided you with a lot of gunplay practice while CS classic matches and moreso BR games do not. It becomes harder to become competitive without such aids when you have a couple of shooting encounters per match\game while they become more decisive of your lose\win this time.

I don't like the idea of that at all, so I generally skipped games with that model.

cloudless@piefed.social · 3 pts · 1y (4 replies)
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thatonecoder@lemmy.ca · 4 pts · 1y (2 replies)

Aim training is to practice your aim, in specialized games like KoovaK's, Aimlabs, or Aimbeast. If you want ti check it out, there's a very good wiki (not made by me, however): https://aiming.wiki/

cloudless@piefed.social · 3 pts · 1y (1 reply)
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thatonecoder@lemmy.ca · 2 pts · 1y

It can feel like either, depending on how fun the scenarios are, and my mood.

I have no idea about the experience with a gamepad, but there is a Reddit post about it. Apparently, it works fine.

altkey@lemmy.dbzer0.com · 3 pts · 1y

Mini games in form of shooting ranges to train your aiming skill, I guess.