Designing a Fluent Language of Magic for Dungeons & Dragons and other RPGs

https://www.reddit.com/r/ProgrammingLanguages/comments/1o0mg4n/designing_a_fluent_language_of_magic_for_dungeons/

3 points · 2 comments · view on lemmy.world

2 Comments

troyunrau@lemmy.ca · 1 pts · 308d (1 reply)

How does your system respond to environmental effects. Eg: it's raining, it that wizard hidden behind the bar is counter spelling. It feels like you've spent all of the effort on the grammar, but there's no event loop.

Andy@programming.dev · 1 pts · 307d

It's not my system -- I suggest posting in the reddit thread to reach the author.