Truly mind blowing they didn’t address the weight issues. The first one was incredible to use for about 3 minutes, then you realize you have a whole ass brick on your face. It needs a smaller form factor. The only way it will find some general use age is to take out all the extras like the front facing “eyes” screen, make it weigh less, make it cost half as much, and make some controllers for it so you don’t have to do the stupid finger gestures.
It’s probably safe to assume that Apple doesn’t even like this product and is just selling it to fund the R&D for whatever it is that they actually want to make. Like you said, it’s a brick on your face, not exactly Apple’s way of doing things.
I mean, there is a market for high-end VR goggles. There's that Finnish place that sells mostly to the commercial/military flight-sim market, what's-it-called.
I want a productivity focused device. I want it to run osx. Let me have 5 ide windows and 3 browser windows floating around me, that I can interact with with eye tracking and voice.
The problem is that the angular resolution on any existing set of VR goggles is considerably worse than on existing conventional displays. And that's just to start with --- for VR goggles, then you have to "consume" some of that to effectively get clear projections into 3D space of stuff.
Someone a while back posted this article, which was talking specifically about the issues with using the Apple Vision Pro as a monitor replacement. I think that it was a good look into the issues:
If I could get a "monitor replacement" set of VR goggles, something that I could use for as long as I do a monitor with the clarity and angular resolution of a monitor, then I'd do so. But they just aren't there in 2025, and I doubt that they're getting there soon. They're good enough for playing some 3D games for limited periods of time, but that's kind of a limited use case for me.
15 Comments
mos@lemmy.world · 22 pts · 321d
Truly mind blowing they didn’t address the weight issues. The first one was incredible to use for about 3 minutes, then you realize you have a whole ass brick on your face. It needs a smaller form factor. The only way it will find some general use age is to take out all the extras like the front facing “eyes” screen, make it weigh less, make it cost half as much, and make some controllers for it so you don’t have to do the stupid finger gestures.
tekato@lemmy.world · 8 pts · 321d
It’s probably safe to assume that Apple doesn’t even like this product and is just selling it to fund the R&D for whatever it is that they actually want to make. Like you said, it’s a brick on your face, not exactly Apple’s way of doing things.
GraveyardOrbit@lemmy.zip · 2 pts · 321d
LodeMike@lemmy.today · 13 pts · 322d
Same $3500 price point
tal@lemmy.today · 5 pts · 321d
I mean, there is a market for high-end VR goggles. There's that Finnish place that sells mostly to the commercial/military flight-sim market, what's-it-called.
kagis
Varjo.
https://www.knoxlabs.com/collections/varjo
It looks like that runs into the tens of thousands, depending upon model.
But I'm deeply skeptical that Apple can make a mass-market product at that price point.
And VR goggles still aren't to the point where they're really a reasonable drop-in replacement for a conventional display for general use.
Psythik@lemmy.world · 8 pts · 321d
Can the new one at least run games this time around? If there's no SteamVR support, it's useless.
fubarx@lemmy.world · 6 pts · 321d
Solution in search of a problem.
melfie@lemy.lol · 5 pts · 321d
MTZ@lemmy.world · 4 pts · 321d
Absolutely no one gave a flip about the first one. Why in the world would they build a second one?
tal@lemmy.today · 6 pts · 321d
https://appleinsider.com/articles/24/12/08/analysis-apple-vision-pro-sells-well-but-needs-more-content-faster
That's a lot less than some others, and probably not where Apple would like it to be, but there are some people who bought it.
https://www.tomshardware.com/virtual-reality/valves-next-gen-deckard-vr-headset-reportedly-enters-mass-production-company-allegedly-plans-to-ship-up-to-600k-units-annually-upcoming-steam-frame-could-launch-before-the-end-of-the-year
0_o7@lemmy.dbzer0.com · 4 pts · 321d
Having a cult following helps.
vk6flab@lemmy.radio · 3 pts · 322d
In what universe is anyone going to wear that contraption?
ABetterTomorrow@sh.itjust.works · 1 pts · 321d
They’re going to keep pushing even if you don’t buy and hate on it.
Simulation@lemmy.world · 1 pts · 239d
Noone wants these, noone is buying these.
curiousaur@reddthat.com · 1 pts · 321d
I want a productivity focused device. I want it to run osx. Let me have 5 ide windows and 3 browser windows floating around me, that I can interact with with eye tracking and voice.
tal@lemmy.today · 2 pts · 321d
The problem is that the angular resolution on any existing set of VR goggles is considerably worse than on existing conventional displays. And that's just to start with --- for VR goggles, then you have to "consume" some of that to effectively get clear projections into 3D space of stuff.
Someone a while back posted this article, which was talking specifically about the issues with using the Apple Vision Pro as a monitor replacement. I think that it was a good look into the issues:
https://kguttag.com/2023/08/05/apple-vision-pro-part-5a-why-monitor-replacement-is-ridiculous/
If I could get a "monitor replacement" set of VR goggles, something that I could use for as long as I do a monitor with the clarity and angular resolution of a monitor, then I'd do so. But they just aren't there in 2025, and I doubt that they're getting there soon. They're good enough for playing some 3D games for limited periods of time, but that's kind of a limited use case for me.
goatinspace@feddit.org · 1 pts · 321d