Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!
This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.
3 Comments
GTG3000@programming.dev · 2 pts · 3y
Procedural terrain/level generation is always good to see
Quentinp@lemmy.ca · 1 pts · 3y
Looks pretty cool, very earth like!
solarzones@programming.dev · 1 pts · 3y
Very cool very cool