World terrain generation using shaders in Godot 3.4

https://pixelfed.social/p/maggoats/577190872551895638

Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!

This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

30 points · 3 comments · view on lemmy.world

3 Comments

GTG3000@programming.dev · 2 pts · 3y

Procedural terrain/level generation is always good to see

Quentinp@lemmy.ca · 1 pts · 3y

Looks pretty cool, very earth like!

solarzones@programming.dev · 1 pts · 3y

Very cool very cool