I've written simple rules for generating a hex map, either in advance or on the fly (which works particularly well for solo play). The generator uses a simple system for taking adjacent hexes into account to avoid being totally random. Feel free to let me know if you have any feedback.
Random hex map generator suitable for solo play
https://www.ttrpg-hangout.com/2d6_hexmap_generation_system.html
9 Comments
Marty_TF@lemmy.zip · 3 pts · 210d
thanks to you, i found the character generator and honestly, brilliant!
thank you :]
Enfors@ttrpg.network · 2 pts · 210d
Ah! I'm glad you liked it, thanks! :-) I'm currently working on a sort of different version for it, more specifically for solo play. It's based around the idea that you don't pre-generate NPC personalities, but instead they are generated bit by bit as you interact (read: get to know) the NPC. It also has optional support for NPCs falling in love with PCs if they end up being compatible, and some simple rules four courting / dating.
Scallops@ttrpg.network · 2 pts · 210d
No deserts/dunes?
Enfors@ttrpg.network · 2 pts · 210d
No. I could possibly add them in a future version, but with this method it's sort of hard to make it rare for them to end up next to swamps. But maybe I can come up with something....
Scallops@ttrpg.network · 2 pts · 210d
You don't need to. It's actually quite common for brackwater swamps (mangroves) to exist next to sand dunes.
Enfors@ttrpg.network · 2 pts · 210d
Really? Hmm. Thanks.
Scallops@ttrpg.network · 3 pts · 210d
Take a gander at what it may look like: https://duckduckgo.com/?q=mangroves+dunes&ia=images&iax=images
Jeeve65@ttrpg.network · 2 pts · 210d
Output looks interesting. Can you share the system, or at least the general rules that it uses?
Enfors@ttrpg.network · 3 pts · 210d
Oh, my bad. I added the link to the post, but when I also added an image the link was replaced by a link to the image it seems. Anyway, here's the link: https://www.ttrpg-hangout.com/2d6_hexmap_generation_system.html