Has anyone seen any discussion on how companions behave in combat?
I haven't seen anything so far and am a bit worried that they just follow you around like in previous fallout games....
I'm hoping that companion interactions are somewhat similar to how mass effect handles it: you can have them move to a specific spot and use particular abities. Any idea how it actually works?
4 Comments
alteredracoon@lemm.ee · 2 pts · 3y
Saw a video review today and it touched on follower combat. Said that it felt like it wasn’t really improved on since FO4 :/
misterwu@lemmy.world · 2 pts · 3y
If you want to do anything stealthy, send your companions away. They are absolutely useless in stealth missions. For the combat part, i see no real improvement compared to Todd's previous games. But that's just my opinion (15h played)
Skyhighatrist@lemmy.ca · 1 pts · 3y
Not all companions are useless in stealth. Andreja is pretty good, she seems to start off with a chameleon space suit so she goes invisible when not moving. Barret on the other hand is utterly useless on stealth missions.
Kolanaki@yiffit.net · 1 pts · 3y
The AI is the same as it's been since Skyrim. You can command them to do things the same, and they behave the same.