Amiga's indie Roguecraft just got a Game Boy Color port in 2D

https://guiltygamer.com/amigas-indie-roguecraft-just-got-a-game-boy-color-port-in-2d/

37 points · 5 comments · view on lemmy.world

5 Comments

Nemo@slrpnk.net · 3 pts · 194d (4 replies)

I'll confess, I bought this immediately after seeing this post. Plays alright, a little basic, very simple and easy compared to a more mainline roguelikes. Or maybe "shallow" is a better term, not a lot of strategic depth going on. I feel like I'm missing something.

And as noted elsewhere, there's no in-game mechanism to save during a run.

Moltz@lemmy.ml · 2 pts · 193d (3 replies)

I mean, this is a procedurally generated dungeon crawler, running on the Game Boy Color. It's literally a demake of an isometric 16-bit game now in 2-D 8-bit. If you can think of a better roguelike on GBC, I'd love to hear it.

Nemo@slrpnk.net · 1 pts · 193d (2 replies)

POWDER

Nemo@slrpnk.net · 2 pts · 193d (1 reply)

ah, my bad, that's GBA

Moltz@lemmy.ml · 2 pts · 189d

No worries. First I've heard of it, I'll have to toss it on my GBA flash cart and check it out