I'll confess, I bought this immediately after seeing this post. Plays alright, a little basic, very simple and easy compared to a more mainline roguelikes. Or maybe "shallow" is a better term, not a lot of strategic depth going on. I feel like I'm missing something.
And as noted elsewhere, there's no in-game mechanism to save during a run.
I mean, this is a procedurally generated dungeon crawler, running on the Game Boy Color. It's literally a demake of an isometric 16-bit game now in 2-D 8-bit. If you can think of a better roguelike on GBC, I'd love to hear it.
5 Comments
Nemo@slrpnk.net · 3 pts · 194d
I'll confess, I bought this immediately after seeing this post. Plays alright, a little basic, very simple and easy compared to a more mainline roguelikes. Or maybe "shallow" is a better term, not a lot of strategic depth going on. I feel like I'm missing something.
And as noted elsewhere, there's no in-game mechanism to save during a run.
Moltz@lemmy.ml · 2 pts · 193d
I mean, this is a procedurally generated dungeon crawler, running on the Game Boy Color. It's literally a demake of an isometric 16-bit game now in 2-D 8-bit. If you can think of a better roguelike on GBC, I'd love to hear it.
Nemo@slrpnk.net · 1 pts · 193d
POWDER
Nemo@slrpnk.net · 2 pts · 193d
ah, my bad, that's GBA
Moltz@lemmy.ml · 2 pts · 189d
No worries. First I've heard of it, I'll have to toss it on my GBA flash cart and check it out