How difficult would it be for a video game to allow you to use multiple monitor layouts in their native resolutions?

I'm playing Armored Core 6 and thinking how I want a 100 button Steel Battalion controller with all 3 of my monitors to have different huds.

Center or left two screens for my main visor. Right e-reader for text, minimap, ammo, mech metrics, etc.

11 points · 6 comments · view on lemmy.world

6 Comments

MeowyNinhaj@lemmy.blahaj.zone · 5 pts · 2y

Game developers could do it fairly straight forwardly but the demand for multidisplay functionality isnt really there. Supcom had a 2nd monitor option to render a 3d map but i cant think of any other games that do a separate function like that. Ac6 has a minimap? Fat chance getting something that cool and involved with a game you cant completely mod or make yourself though. Itd be really sick to see something like it on ac6 especially. I miss 4/4fa's HUD.

funnystuff97@lemmy.world · 3 pts · 2y (1 reply)

God, that would be awesome. I don't know of many games that natively support multiple monitors with different information, I think there was a space command game or something like that that could do something like this? I don't remember, it was many many years ago.

But on this topic, games should also support multi-screen splitscreen! I know next to nobody would ever use the feature because who on Earth plays local co-op on PC, but I saw a mod for Borderlands 2 once that allowed player 1 to be on one monitor and player 2 on another, and god that would be perfect for some modern games.

cactusupyourbutt@lemmy.world · 5 pts · 2y

eve online does it

Sharpiemarker@feddit.de · 2 pts · 2y (1 reply)

Some games do support this functionality; typically flight or racing sims. Best of luck getting it running.

blanketswithsmallpox@kbin.social · 2 pts · 2y

Yeah racing sims is what brought this question to my mind. My workplace has a racing sim area which has the actuating seat and multiple monitor setup and by god thinking about it in a modern mech game just made me giggle at the thought.

dingus@lemmy.ml · 2 pts · 2y

Rendering more screens is more demand on the graphics card.

Also, not everyone has multiple screens or their screens laid out in a similar arrangement and/or the same resolutions.

Beyond these though, there shouldn't be that much limitation to the idea.

I currently play Baldurs Gate 3 couch co-op split between two screens. There doesn't seem to be a way to do it natively, since it recognizes each monitor individually, but doesn't see their connections to each other. I have to do a borderless window and then drag one side of it to the other monitor.

Anyway, I wish there were more built-in options to spread a game across multiple screens. Years ago I used to play Rocket League across three monitors so I could see more of the field while playing.