10 Things I Wish I Knew Before Starting With Godot [15:40]

https://youtu.be/zLdTvkLsmgA

Great video with some tips I have not heard before concerning seemingly trivial decisions that cause serious issues as projects get larger.

The creator is an experienced programmer but seems brand new to making videos. That said, apart from an annoying number of calls for action ('leave a comment...'), it is well produced, especially for a first crack at the craft.

36 points · 6 comments · view on lemmy.world

6 Comments

actionjbone@sh.itjust.works · 5 pts · 161d (3 replies)

The waiting is the worst part.

Monstrosity@lemmy.today · 1 pts · 161d (2 replies)

Oh you mean waiting for him to reveal the big mistake? Yeah I almost mentioned that alongside the calls for action, it's annoying, but I was already blabbling.

actionjbone@sh.itjust.works · 3 pts · 161d (1 reply)

...do you know where the name "Godot" comes from?

Monstrosity@lemmy.today · 2 pts · 161d

No, is it relevant? Help me out

EDIT: There's a play called Waiting for Godot, but the meaning of Godot is ambiguous

Shaker_dev@programming.dev · 0 pts · 127d (1 reply)

You should learning at first about user interface of godot to learn how to use the node's and else

Monstrosity@lemmy.today · 1 pts · 127d

You're right, this vid is aimed more at folks who have already learned the very basics & focuses on general practices that may seem obvious to beginners but cause serious issues once projects start to get more complex.

If you're still working on learning the bedrock stuff, try this video again in a short bit, there's some great tips.