... How about a total revamp and expansion and improvement of the IK system in 4.6?
Also, 4.7 will probably be finalized within 6 weeks, at the rate they're going.
Also also, I'm fairly sure the jump from 4.5 to 4.6 didn't like, break anything.
There's new stuff, and then if its meant to replace old stuff, the old stuff is still there, just tells you its deprecated now, depending on your console/warn settings.
Unless there's a specific thing you need in the newer versions, there's no point upgrading. Use the framework you started with. Make your next project with the new framework.
Sounds like overkill for a game project, but I'll consider it for my plugin project (even though it's meant mainly for greenfield projects so my current support plan is "only latest release and maybe the one before it if someone actually asks")
Idk, i think it's much more effective to spriongle the dinglang with a sminkinant, of course you'll want to use excelsior to provision the brumgle for maximum convenience.
14 Comments
DarkCloud@lemmy.world · 31 pts · 198d
It's often not worth keeping up with engines unless there's specific features you'll need.
MousePotatoDoesStuff@lemmy.world · 10 pts · 198d
True. In hindsight, I probably could have stuck with 4.4, too.
sp3ctr4l@lemmy.dbzer0.com · 7 pts · 198d
... How about a total revamp and expansion and improvement of the IK system in 4.6?
Also, 4.7 will probably be finalized within 6 weeks, at the rate they're going.
Also also, I'm fairly sure the jump from 4.5 to 4.6 didn't like, break anything.
There's new stuff, and then if its meant to replace old stuff, the old stuff is still there, just tells you its deprecated now, depending on your console/warn settings.
Klear@quokk.au · 7 pts · 198d
Yeah, otherwise development might take forever...
null@lemmy.org · 8 pts · 198d
Don't nuke your codebase chasing engine updates.
entropicdrift@lemmy.sdf.org · 5 pts · 198d
It can be a real fight to upgrade. Why duke it out with the code when you don't need to?
Samskara@sh.itjust.works · 1 pts · 198d
Exactly. Especially since games only rarely get updates for several years.
Xanatos@mastodon.gamedev.place · 1 pts · 198d
@DarkCloud @MousePotatoDoesStuff But I think there is no huge change from 4.5 to 4.6.
Only some migration issues, right?
slazer2au@lemmy.world · 21 pts · 198d
Kinda wish they had an LTS version
AceOnTrack@lemmy.blahaj.zone · 18 pts · 198d
Unless there's a specific thing you need in the newer versions, there's no point upgrading. Use the framework you started with. Make your next project with the new framework.
ultimate_worrier@lemmy.dbzer0.com · 12 pts · 198d
MousePotatoDoesStuff@lemmy.world · 9 pts · 198d
Sounds like overkill for a game project, but I'll consider it for my plugin project (even though it's meant mainly for greenfield projects so my current support plan is "only latest release and maybe the one before it if someone actually asks")
ultimate_worrier@lemmy.dbzer0.com · 2 pts · 198d
entwine@programming.dev · 6 pts · 198d
or just, you know, don't update unless you need to
Swedneck@discuss.tchncs.de · 3 pts · 197d
Idk, i think it's much more effective to spriongle the dinglang with a sminkinant, of course you'll want to use excelsior to provision the brumgle for maximum convenience.
ultimate_worrier@lemmy.dbzer0.com · 1 pts · 197d
lorty@lemmy.ml · 3 pts · 198d
I know we take forever with projects but there really isn't a reason to upgrade once you're well on your way right?
ultimate_worrier@lemmy.dbzer0.com · 7 pts · 198d