spacex rule

301 points · 18 comments · view on lemmy.world

18 Comments

Ging@anarchist.nexus · 25 pts · 150d (2 replies)

not trying to be that guy, but the graph for x² = y is technically wrong, right?

AdrianTheFrog@lemmy.world · 28 pts · 150d

Technically it could be whatever, it's unknowable because the axis aren't labeled in the original. By convention +y is usually up when graphing lines though. Godot has an X to the right and Y down coordinate system however, as well as apparently html and a lot of image editors

I guess they did show for SpaceY an image of a rocket launching upwards, so that does suggest a Y up coordinate system relative to the screen. And it would normally be assumed that all images would have the same axis orientation

kivihiili@lemmy.blahaj.zone · 10 pts · 150d

this special came from a folder i copied off of someones hard drive (its a long story), but you are right.

here is a more "correct" version, that also has the debris flying to the correct side of the screen :)

deacon@lemmy.world · 19 pts · 150d

squinting to make sure this isn’t also loss

dumbass@piefed.social · 14 pts · 150d (1 reply)

The last ones also known as Space oh fuck!

AdrianTheFrog@lemmy.world · 4 pts · 150d

I've seen some pretty good cosine waves made from model rocket launches

mfed1122@discuss.tchncs.de · 10 pts · 150d

So much in that excellent formula

Sibbo@sopuli.xyz · 7 pts · 150d (3 replies)

Unexpected to get Musk memes on a transpositive server

TotallynotJessica@lemmy.blahaj.zone · 4 pts · 150d (2 replies)

I know. I want to edit this meme to say something about the bullshit, but I decided to stop studying math years ago and am woefully unprepared to make a competent math joke. My guess would be something involving Kesler syndrome and exponentially cascading space debris, but I don't know what would describe that mathematically. Some sort of Markov chain to describe a cascading chain reaction?

Sibbo@sopuli.xyz · 3 pts · 150d (1 reply)

I think exponential growth would say enough already, if it's like x = number of spaceX satellites, y = amount of space debris.

TotallynotJessica@lemmy.blahaj.zone · 2 pts · 150d

You're right, that would work!

Smorty@lemmy.blahaj.zone · 6 pts · 150d (3 replies)

people using Z for the up direction: >:(

(i personally like Y for up, despite using blender a bunch)

craftrabbit@lemmy.zip · 2 pts · 150d

Yeah I'm also more of a Y-for-up-person, but I'm fine with either as long as you don't use a left-hand-system

festnt@sh.itjust.works · 1 pts · 149d

i always prefered y for up/down, and x and z for others. probably because i learned coordinates through minecraft

ora@midwest.social · 1 pts · 149d

This is why I have a bad habit of making my blender stuff in top view

Tabula_stercore@lemmy.world · 4 pts · 150d

Explosion: spaxe x/0

LORDSMEGMA@sh.itjust.works · 3 pts · 150d (1 reply)

Ok now do spacetanx

festnt@sh.itjust.works · 1 pts · 149d

you're welcome