NEVER go after your own modding community. They give your game FREE content, and therefore, longevity. Hire them instead. But I'm preaching to the choir here.
Prior to the CD Projekt takedown, mods were only available to Patreon subscribers who paid $10 per month, which included VR mod support for a host of popular flatscreen titles, including Elden Ring, Far Cry, Final Fantasy VII Remake, and Ghostrunner.
He was running a business, that charged a subscription fee.
Then he was DMCA'd for making money off of software he did not own the rights to, and took down his business.
Now, he's put up a limited free version, that is roughly 6 months behind the new, paid subscription service, that gets updates.
Compare that to say, the Optiscaler team, who hack FSR and DLSS and XeSS into games, in a way that enables various kinds of upscaling that don't normally work on your particular GPU, to work on your GPU.
They give it away for free, and then just also accept donations.
Which is also the paradigm that literally all other mod makers operate under.
(Well, unless you're talking about Rockstar 'modding', but those people use the word 'modding' to mean 'hacking', as in running a cheat engine suite, for some fucking reason)
most vr games are in a bad place due to restraints put on them:
in order to reduce motion sickness they avoid immersive movement. ofc people still get motion sickness anyway
the vr market is tiny and thus budgets are ass garbage level
a modded port is unapologetic. it thrashes you around. but its so hard to set up people want official ports... those are filled with bugs to hell (looking at Bethesda here) and need to be fixed by mods, which takes a lot of tedious effort with errors yet again
12 Comments
StellarExtract@lemmy.zip · 14 pts · 154d
Ah, so here's the real reason they went after Luke Ross's VR mod
DoucheBagMcSwag@lemmy.dbzer0.com · 9 pts · 154d
1,000 percent. They were willing to let it live if he wasn't making any money from it
QuandaleDingle@lemmy.world · 3 pts · 154d
NEVER go after your own modding community. They give your game FREE content, and therefore, longevity. Hire them instead. But I'm preaching to the choir here.
sp3ctr4l@lemmy.dbzer0.com · 22 pts · 154d
https://www.roadtovr.com/luke-ross-vr-mods-free-cyberpunk-2077/
Luke Ross was not giving anyone free content.
He was running a business, that charged a subscription fee.
Then he was DMCA'd for making money off of software he did not own the rights to, and took down his business.
Now, he's put up a limited free version, that is roughly 6 months behind the new, paid subscription service, that gets updates.
Compare that to say, the Optiscaler team, who hack FSR and DLSS and XeSS into games, in a way that enables various kinds of upscaling that don't normally work on your particular GPU, to work on your GPU.
They give it away for free, and then just also accept donations.
Which is also the paradigm that literally all other mod makers operate under.
(Well, unless you're talking about Rockstar 'modding', but those people use the word 'modding' to mean 'hacking', as in running a cheat engine suite, for some fucking reason)
starchylemming@lemmy.world · 5 pts · 153d
the first person pov approach of this game probably goes well with vr
it feels like it was made with vr in mind sometimes
the inside of a car is hyper detailed but that pov makes driving really hard. vr gives a better veiw, should be great there
Malix@sopuli.xyz · 5 pts · 153d
they're not porting cyberpunk 2077 to vr, they're making an entirely new game just using the ip - seemingly.
starchylemming@lemmy.world · 3 pts · 153d
aaaah sad
yes i didnt click the link
then its probably some uninteresting low budget arcade stuff
Malix@sopuli.xyz · 4 pts · 153d
yea, probably arcade, but could be cool.
But also, not gonna go get a vr set for this.
starchylemming@lemmy.world · 4 pts · 153d
most vr games are in a bad place due to restraints put on them:
a modded port is unapologetic. it thrashes you around. but its so hard to set up people want official ports... those are filled with bugs to hell (looking at Bethesda here) and need to be fixed by mods, which takes a lot of tedious effort with errors yet again
QuandaleDingle@lemmy.world · 3 pts · 154d
This seems cool, I'll check it out whenever the Steam Frame becomes available.
JaddedFauceet@lemmy.world · 3 pts · 154d
But isn't Zero Latency VR more focused on arcade VR?
JigglySackles@lemmy.world · 2 pts · 154d
Nice, this'll be sick