Stuff you find within a Mad Artificer's Lair

In the next session, the player characters will enter the lair of a group of Nothics who have holed up in the old temple of a God of Magic.

And I need some ideas for absolutely unhinged magical items that should give even player characters second thoughts about using them. Any ideas?

9 points · 4 comments · view on lemmy.world

4 Comments

silverwizard@convenient.email · 3 pts · 121d (1 reply)

@juergen_hubert Magical book which can contain objects on the pages. The only remaining page is a picture of the moon.

A single teardrop made of frozen Universal Solvent.

caseyweederman@lemmy.ca · 2 pts · 121d

The fighter starts to pull on the moon picture.
Everything in the room starts to lean towards the book.

mastod0n@lemmy.world · 1 pts · 121d

A box with buttons. Type in the correct order and it transforms into a mechanical familiar for the lair (with speech?). Miss the sequence and it turns aggressive instead.

caseyweederman@lemmy.ca · 1 pts · 121d

A ring that has a smaller, rotating ring that ratchets through different symbols.
Each one, when facing through the little window, activates a technological version of a different curse.
While the curses do carry their usual negative effects, they do also carry flaws that can grant unintentional positives.
A creative player or a high enough roll can reveal these.
If the players instead push the ring off onto an unsuspecting NPC, that NPC discovers the positive side and uses them against the party.