Why it is not wise to send your entire colony on a caravan

50 points · 9 comments · view on lemmy.world

9 Comments

ImplyingImplications@lemmy.ca · 17 pts · 2y

Just pretend they received an evacuation notice due to wild fires!

CookieJarObserver@sh.itjust.works · 7 pts · 2y
[ removed ]
TheWeirdestCunt@lemm.ee · 7 pts · 2y

You didn’t send them out in a caravan, you sent them out to “resettle”

Dubious_Fart@lemmy.ml · 2 pts · 2y (3 replies)

This is why you gotta make firebreaks. Cheapest and easiest is to just pave like 4 tiles out from your walls, to keep fire off your walls.. obviously with stone or other non-flammable tile.

a bigger project would be to surround your base in an outer non-flammable pavement/wall to protect crops/tree harvests.

Best, most resource intensive method is to segregate the map into grids/chunks with walls/pavement, so a fire cant spread out of its grid and leaves most the map untouched.

TheVillageGuy@rimworld.gallery · 2 pts · 2y

I need all of those trees for my traps. What trees? Yeah, well...

Jorgelino@lemmy.ml · 1 pts · 2y (1 reply)

2 tiles wide is enough to stop fires.

TheVillageGuy@rimworld.gallery · 2 pts · 2y

Fires can actually jump 5 tiles since 1.2 iirc. It used to be 3

FordBeeblebrox@lemmy.world · 2 pts · 2y (2 replies)

One reason why cargo transport pods are one of my favorite mods, build a landing pad at home base then I can airdrop folks anywhere on the map to explore

ssorbom@lemmy.world · 3 pts · 2y (1 reply)

Yeah, but they still have to have enough resources to build a landing pad to get back. I only just recently attained the research necessary to build these, and I realized I don't have any biofuel! So now I have to distill that too.

TheVillageGuy@rimworld.gallery · 2 pts · 2y

You send those resources in a pod as well. There's plenty of ways to make chemfuel cheaply. Thing is, they'll still not be on the tile that's burning