why is starfield 40gb bigger on PC than Xbox?

It's 140gb on PC and 100gb on Xbox, any idea why?

28 points · 9 comments · view on lemmy.world

9 Comments

Ocelot@lemmies.world · 37 pts · 2y (2 replies)

probably different texture resolution(s)

Kidplayer_666@lemm.ee · 20 pts · 2y (1 reply)

Or not having different textures for each setting

AlphaOmega@lemmy.world · 20 pts · 2y

This has to be the correct answer. Different texture packs for ultra low, low, med, high and ultra high settings. Whereas consoles only need one of those texture packs

PaulDevonUK@lemmy.world · 8 pts · 2y (2 replies)

It's all of the super resolution graphics and performance enhancing patches. /s

Lmaydev@programming.dev · 6 pts · 2y

Tbf it likely is exactly that lol

slazer2au@lemmy.world · 4 pts · 2y

Could be worse, one of the previous Bethesda titles would download all language packs when using console compared to PC where you only got your native language.

Nioxic@lemmy.dbzer0.com · 2 pts · 2y (1 reply)

Could be a lot of things.

Ask bethesda

BlovedMadman@lemmy.world · 1 pts · 2y
[ removed ]
magiccupcake@lemmy.world · 1 pts · 2y (1 reply)

It could be compression. Xbox has hardware dedicated for it that can't be relied on pc.

kadu@lemmy.world · 5 pts · 2y

You need special hardware to compensate for CPU bottenecks during real time decompression. There are a thousand ways PCs can handle that without a special chip - though your CPU absolutely uses special blocks to decompress popular compression algorithms.

The real truth is that the Xbox version isn't running with the maximum possible asset quality, so they don't need to actually bundle those assets in that version which in turn lowers the storage.