Swordle

389 points · 15 comments · view on lemmy.world

15 Comments

StumblingWasabi@lemmy.today · 30 pts · 88d

Note to self to design a new magic item

hakunawazo@lemmy.world · 8 pts · 87d (2 replies)

noname_yet2077@lemmy.world · 2 pts · 87d (1 reply)

1337

hakunawazo@lemmy.world · 3 pts · 87d

_stranger_@lemmy.world · 4 pts · 87d (1 reply)

LASER

aeronmelon@lemmy.world · 3 pts · 87d

The goose was the scary one.

remotedev@lemmy.ca · 2 pts · 87d

SWORDLE

noname_yet2077@lemmy.world · 2 pts · 87d

Im gonna set it to SLEEP (as hibernate is too long) and smack myself whenever I wake up

Tja@programming.dev · 2 pts · 86d

The second s in gloss show have been yellow.

explodicle@sh.itjust.works · 2 pts · 87d

GAMMA

wonderingwanderer@sopuli.xyz · 2 pts · 86d (2 replies)

Given the apparent radius of those wheels and size of the characters, ain't no way 26 letters are fitting on them...

Sasquatch@lemmy.ml · 1 pts · 84d (1 reply)

the sword is magic

wonderingwanderer@sopuli.xyz · 1 pts · 84d

Sanderson's first two rules of magic:

  1. An author's ability to solve conflict with magic is directly proportional to how well the reader understands said magic.

  2. Weaknesses, limits and costs are more interesting than powers.

ZILtoid1991@lemmy.world · 1 pts · 87d

Someone should put the swordle into a game!