The Impatient Programmer’s Guide to Bevy and Rust: Chapter 7 - Let There Be Enemies

https://aibodh.com/posts/bevy-rust-game-development-chapter-7/

Tutorial Link

Chapter 7 - Let There Be Enemies

Continuing my Bevy + Rust tutorial series. Learn to build intelligent enemies that hunt and attack the player using A* pathfinding and AI behavior systems.

By the end of this chapter, you'll learn:

  • Implement A* pathfinding for enemies to navigate around obstacles
  • Reuse player systems for enemies (movement, animation, combat)
  • Build AI behaviors
26 points · 3 comments · view on lemmy.world

3 Comments

Valmond@lemmy.dbzer0.com · 4 pts · 72d

Nice little demo!

Shatur@discuss.tchncs.de · 4 pts · 72d

Probably worth cross-posting to !bevy@programming.dev 🙂

ztwhixsemhwldvka@lemmy.world · 1 pts · 71d

This looks really cool, skimmed chapter one looks really well laid out.