c/programming · by cm0002@libretechni.ca · 41dInfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation https://xandergos.github.io/terrain-diffusion/9 points · 2 comments · view on lemmy.world
2 Comments
troed@fedia.io · 1 pts · 41d
I'm sure that nomenclature is obvious with their intended audience but am I confused right now
ExFed@programming.dev · 1 pts · 40d
I'm pretty sure they're trying to say that, if you were to realistically simulate orbital mechanics, the framework generates terrain 9 times faster than the player could reveal new terrain via orbiting, making it possible to calculate at runtime.