InfiniteDiffusion: Bridging Learned Fidelity and Procedural Utility for Open-World Terrain Generation

https://xandergos.github.io/terrain-diffusion/

9 points · 2 comments · view on lemmy.world

2 Comments

troed@fedia.io · 1 pts · 41d (1 reply)

Our framework outpaces orbital velocity by 9 times on a consumer GPU

I'm sure that nomenclature is obvious with their intended audience but am I confused right now

ExFed@programming.dev · 1 pts · 40d

I'm pretty sure they're trying to say that, if you were to realistically simulate orbital mechanics, the framework generates terrain 9 times faster than the player could reveal new terrain via orbiting, making it possible to calculate at runtime.